The company that turned down the generic course
One company we talked to about AI upskilling gave us a requirement that shaped this whole prototype. They were bringing agentic coding tools into their engineering organization, and they had seen the standard training material: the kind that explains what a project is, what a skill is, how the pieces of the tool fit together. They didn't want it. They wanted every lesson reframed around their own processes: how the tool applies to the way their teams already work.
That request says something useful about where AI transformation actually stalls. You can buy the tools in an afternoon; people are slower, because they have to get good at AI-native ways of working before any of the spend pays off. A generic tutorial teaches people the tool's vocabulary. What this company wanted was fluency in their own work, done the new way, and they were right to insist on it.
Lemur is the design-sprint prototype that request calls for: an interactive concept you can click through, and plainly said, nothing a customer runs today. Its screens turn on one decision made before any of them was drawn. A learner, by definition, can't grade the answers they're getting about the material, so the boundary around the tutor is the feature to design first. First we show what a published curriculum settles and what it doesn't, then the lesson page where the tutor lives, then the boundary itself and the edge that makes it hard.
